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Old Aug 01, 2005, 06:13 PM // 18:13   #1
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Default Knight's Armor

Currently, Knight's Armor's damage reduction is not accumulative like Gladiator's energy gain.

I think it's a bug right now, so I hope NCSoft fixes this problem soon.

Ultimately, if it's not a bug (glitch), I would like to make the following suggestions:

1) Knight's Armor should have the chest piece at -2 damage reduction, while the other 3 at -1 damage reduction and these pieces should be cumulative if someone has multiple pieces, ie, a grand total of -5 damage reduction is attained when all four pieces of the Knight's set is equipped. (The Helm, of course, will remain as is.)

2) Knight's Armor's damage reduction should accumulate with an applied Rune of Absortion, ie, applying a Minor Rune of Absortion should give a -6 damage reduction.

I hope everyone understands and agrees with me.

Thanks

--Lu Cheng Ying (and no, this is not my real name...just my avatar! <g>)
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Old Aug 01, 2005, 07:06 PM // 19:06   #2
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damn, does that mean that my knight's armor + major absorption rune don't stack??? I feel so ripped off :'( fix this!!!!
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Old Aug 01, 2005, 07:14 PM // 19:14   #3
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It will stack. As far as I know, absorption runes will cover your entire armor. The reduced damage on a specific piece goes back to how you take damage on certain parts of your body, so if you buy a full knight's set, you will always have reduced damage -1 or -2 everywhere, but never -6 or so.
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Old Aug 01, 2005, 07:18 PM // 19:18   #4
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actually knights protection i think goes through your entire body. Knights i believe gives a -2 dmg reduction so if you wore knights boots then you would get -2 throughout. Put a sup absorb and you get -5 throughout. You only need 1 piece in order to get bonus. I am almost Sure knights does not stack
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Old Aug 01, 2005, 07:22 PM // 19:22   #5
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I think if you're only wearing knight's boots, you would get -2 for your feet but not anywhere else.
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Old Aug 01, 2005, 08:22 PM // 20:22   #6
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So far you all have somethings correct and others really wrong.

I've done the R&D with Hydras in Augury Rock.

Here're my trials:

1) Naked with +16AL Shield, Hydra knock me for -266 points
2) Helm with +16 AL Shield, Hydra knock me for -266 points mostly and some -67 points (hits to Helm)
3) Helm + Leggings +16AL Shield, Hydra knock me for -264 points and -65 points (Helm hit + -2 from Leggings)
4) Helm + Leggings + 16AL Shield + Chest piece, Hydra knocks me for -264 points and -65 points (so the -2 from chest piece & leggings are not cumulative)
5) Full Knight's + 16AL Shield, Hydra knock me for -65 points
6) Full Knight's + 16AL Shield + Major Rune Applied to Chest piece, Hydra knocks me for -65 points (means Rune's -2 is not cumulative to Knight's -2)

So, from my many deaths in R&D, I've concluded:

1) Knight's Armor's damage reduction is global (meaning you only need 1 piece of it)
2) Knight's Armor's damage reduction is not cumulative to absortion runes


So what good is Knight's armor other than asthetics? You're better off with Platemail with Major or Superior Absortion rune applied!

Ultimately, I think Knight's still has a bug. I would like NCSoft to fix it ASAP. I hope they take my proposal into consideration.

If they don't make the pieces cumulative, they should at minimun make the rune cumulative to the feature of each piece.

As of now, Knight's kinda useless. It's better with Platemail or Gladiator's with rune applied.

--Lu Cheng Ying

Last edited by Lu Cheng Ying; Aug 01, 2005 at 08:25 PM // 20:25..
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Old Aug 01, 2005, 08:28 PM // 20:28   #7
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Quote:
Originally Posted by entropy
actually knights protection i think goes through your entire body. Knights i believe gives a -2 dmg reduction so if you wore knights boots then you would get -2 throughout. Put a sup absorb and you get -5 throughout. You only need 1 piece in order to get bonus. I am almost Sure knights does not stack

I guarantee that you will not see -5 reductions. I've done my R&D with Hydras and have to death counts to prove that you'll only get -3 reduction.

Runes do not accumulate with armor piece right now.

NCSoft needs to fix this!
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Old Aug 01, 2005, 08:29 PM // 20:29   #8
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Quote:
Originally Posted by EF2NYD
I think if you're only wearing knight's boots, you would get -2 for your feet but not anywhere else.

Nope...any piece of Knight's armor makes you -2 damage reduction globally.
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Old Aug 02, 2005, 03:45 AM // 03:45   #9
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Quote:
Originally Posted by Lu Cheng Ying
Nope...any piece of Knight's armor makes you -2 damage reduction globally.
Interesting why they did it that way. Can the same be applied to other armors such as the various ranger and elementalist defense against certain elements? i.e. bring fur boots, studded leather vest, and drakescale gloves and you'll be resistant to almost all the elements?
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Old Aug 02, 2005, 05:28 AM // 05:28   #10
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oh i thought it was -5 with a sup absorb oh well i dont play war ;-)
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Old Aug 02, 2005, 12:37 PM // 12:37   #11
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I would suggest an alternative to the first point of your suggestion, incase a cumulative protection from multiple knight/ascalon pieces is undesireable: to reduce damage based on hit location, instead of using a global reduction effect. If you only wear boots, only hits to the feet get reduced by 2, etc.

As Lu Cheng Ying indicated, with major absorption giving similar results as one or more pieces of knights/ascalon, and with superior absorption giving better results than one or more pieces of knights/ascalon, there is no logical reason whatsoever to take even a single piece of knights/ascalon over gladiator (for better physical protection and energy on top of that) or platemail/wyvern (for better overall protection at the expense of some physical protection).

If it is intended that runes of absorption do not stack with knights/ascalon armour, there needs to be some re-evaluation of the effect of these armours; a full knights/ascalon set should at least provide better reduction than superior absorption to give an incentive to ever pick knights/ascalon. Alternatively, like runes of fury, absorption runes could just be removed from the game entirely, leaving knights/ascalon as the only damage-reducing options available, but even then it's still crucial to make sure people can't just get away with wearing boots or gloves and getting the same effect of wearing a full set.
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Old Aug 02, 2005, 06:03 PM // 18:03   #12
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Why is it such a problem that knights -2 reduction is global?
This is awesome! Just wear the boots and get Platemail every where else. You'll have -2 reduction plus the +armor given by platemail.
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Old Aug 02, 2005, 06:42 PM // 18:42   #13
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yea but Isnt it better to just wear platemail and then get a major absorb since absorbtion doesnt even stack with the knights-I think thats what lu cheng ying meant
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Old Aug 02, 2005, 06:49 PM // 18:49   #14
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Ok, ive seen how the knights armor works first hand and how the runes of abs. work, and they DO stack. However, the rune of abs. does not affect magic damage, but rather ONLY melee damage/physical damage(not sure if its only melee or all forms of physical damage).

WHat this means is that with ONE peice of knights which covers the entire body with its absorption, you would get a -2 to ALL forms of damage.
If you also have a Superior Rune of ABS. equiped, then to magic damage you still only recieve the -2 BUT to melee you get the stacked absorption of -5.\

I hope this helps clear things up.
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Old Aug 02, 2005, 10:29 PM // 22:29   #15
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Quote:
Originally Posted by Gauge Ironfist
Ok, ive seen how the knights armor works first hand and how the runes of abs. work, and they DO stack. However, the rune of abs. does not affect magic damage, but rather ONLY melee damage/physical damage(not sure if its only melee or all forms of physical damage).

WHat this means is that with ONE peice of knights which covers the entire body with its absorption, you would get a -2 to ALL forms of damage.
If you also have a Superior Rune of ABS. equiped, then to magic damage you still only recieve the -2 BUT to melee you get the stacked absorption of -5.\

I hope this helps clear things up.

So you're implying that the Absortion runes are only for melee and/or physical attacks, right?

If this is the case then, NCSoft needs to clarify this fact in the description of the runes.

Finally, I'll have to test if Platemail with and without absortion rune generate the same results when being raped by Hydras.

Thanks.
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Old Aug 03, 2005, 05:03 AM // 05:03   #16
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Quote:
Originally Posted by Lu Cheng Ying
So you're implying that the Absortion runes are only for melee and/or physical attacks, right?

If this is the case then, NCSoft needs to clarify this fact in the description of the runes.

Finally, I'll have to test if Platemail with and without absortion rune generate the same results when being raped by Hydras.

Thanks.
I think clarification is needed in a lot of areas still. The character screen should be expanded to cover the situation. It could have headings like:

Damage Reduction - X
+Health - Y
+Energy - Z
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Old Aug 03, 2005, 06:31 AM // 06:31   #17
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Hrmmm I dunno, I've found I last a lot longer against elemental attacks in Knights armor than I do in Gladiator armor. I'm one of those with two sets of armor now, since I found out people are switching armor in the middle of battles (if you can't beat them join them) heh. Anyways I start out with Knights armor since I most often always end up fighting casters of some sort or getting pounded by chain lightning eles. And when it's down to just melee left then I switch to Gladiators and have a field day with warriors and rangers. I have superior rune of absorption on both and it appears to me I'm getting pretty good reduction in Knights armor. Course I have a shield also with that -2 to damage and another +5 armor on my sword/axe.
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Old Aug 03, 2005, 06:49 AM // 06:49   #18
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bump

I would like this fixed along with any other armor that is broken in the same way.
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Old Aug 03, 2005, 07:45 AM // 07:45   #19
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I think they need to change a few things around with the warrior armors at this point. Maybe give me some incentive to use something other than gladiator's w/ knight's boots and my +1 to attribute cap, and stonefists if I happen to be running a hammer.
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Old Aug 03, 2005, 08:34 AM // 08:34   #20
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I would like to help out by offering an unrated guild battle just to test the melee side of knights armor.

Wouldnt be easy to parse, but maybe it could be averaged out somewhat.
Maybe use the damage over time method, like how long it takes to drop health in half or to 100 with non skill attacks with a white sword.

Also been looking for an unrated pvp ele battle for armor testing an elemental /bug.

Last edited by Born; Aug 03, 2005 at 08:38 AM // 08:38..
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